Hollis Ward
A municipal signal technician who hears the instability that the city calls silence.
Recluse Studio
Disquiet is a portrait side-view pixel puzzle-platformer about listening to incompatible histories, surviving the Still, and choosing which account Bellwether preserves.
In development for iPhone and iPad. Mac is part of the canonical product plan.
The Still is not a filter. Paths, weight, distance, ownership, and causality can change while one anchor remains fixed.
Architecture agrees with the city. Municipal devices work. Traversal is safer, and the excluded account stays below the stone.
Hollis is capable, not powerful. The game rewards reading a place before changing it.
Bellwether, Illinois, is a climate-repaired city built above drowned limestone caverns. The Continuance keeps its residents inside one shared reality. During the Still, suppressed histories gain sound, shape, weight—and sometimes a life of their own.
A municipal signal technician who hears the instability that the city calls silence.
An obsolete service machine. Companion, witness, and never merely equipment.
Hollis's missing sister. Her absence cuts through every official version of the city.
Disquiet remains in development. These pages describe the game's verified direction and current privacy boundary. They do not claim a finished build, an App Store date, or final feature coverage.
Report a problem, inspect the current data boundary, or return to the studio.