The page at work
Columns, addresses, borders and records: the underlying structures that make an adventure usable at the table.
Read the page structures ↗A Recluse research atlas
Narrative, information and page design in twelve classic RPG modules.
A number sends the referee to a passage. A border separates what can be said from what must stay hidden. A picture gives the players something to inspect. This atlas follows those connections.
Revised review edition · 71 atlas pages

Columns, addresses, borders and records: the underlying structures that make an adventure usable at the table.
Read the page structures ↗Settlements, wilderness, traps and hidden machines. Each case follows the routes, information and responses that organize play.
Browse the module studies ↗Rumors, keyed encounters, withheld information and changed returns, linked across cases and design comparisons.
Follow a pattern ↗Six essays apply ideas about grids, sequence, illustration and rapid consultation to the page structures of the modules.

03 / An original worked example
A public notice, a private key, a clue network and a changed return. One invented place tests how the surfaces fit together.
Visit the pump ↗Read with the evidence
The source register identifies the edition and digital-page sequence used for each study, including reconstructed layouts and separately scanned illustration plates.
Read the source editions ↗The complete lightweight PDF preserves the atlas layout. The Markdown manuscript remains editable.
Download the companions ↗