Skip to content
Recluse Studio
Recluse StudioRooms That RememberSearch

Find a room, a designer, a pattern

Search the atlas

Search every module study, design essay, original example and reference entry.

Enter a word or phrase to search.

Browse all chapters
  1. 01Reading the atlasReading the atlas · pp. 2–6
  2. 02Page structuresPage structures · pp. 7–12
  3. 03Narrative operationsNarrative operations · pp. 13–17
  4. 04Twelve ways to make a place playableModule case studies · pp. 18
  5. B2The Keep on the BorderlandsModule case studies · pp. 19–20
  6. T1The Village of HommletModule case studies · pp. 21–22
  7. N1Against the Cult of the Reptile GodModule case studies · pp. 23–24
  8. U1The Sinister Secret of SaltmarshModule case studies · pp. 25–26
  9. B3Palace of the Silver PrincessModule case studies · pp. 27–28
  10. I1Dwellers of the Forbidden CityModule case studies · pp. 29–30
  11. X1The Isle of DreadModule case studies · pp. 31–32
  12. S1Tomb of HorrorsModule case studies · pp. 33–34
  13. S2White Plume MountainModule case studies · pp. 35–36
  14. C1The Hidden Shrine of TamoachanModule case studies · pp. 37–38
  15. C2The Ghost Tower of InvernessModule case studies · pp. 39–40
  16. S3Expedition to the Barrier PeaksModule case studies · pp. 41–42
  17. 17Graphic design as a method of readingHistorical design comparisons · pp. 43
  18. 18A grid that can be interruptedHistorical design comparisons · pp. 44
  19. 19Rules that leave work for a playerHistorical design comparisons · pp. 45
  20. 20The image before the instructionHistorical design comparisons · pp. 46
  21. 21A turn of the page changes the sceneHistorical design comparisons · pp. 47
  22. 22Illustration with a job to doHistorical design comparisons · pp. 48
  23. 23Find the rule while everyone waitsHistorical design comparisons · pp. 49
  24. 24The comparisons in useHistorical design comparisons · pp. 50–52
  25. 25The Morrow PumpAn original worked example · pp. 53–58
  26. 26Design the act of consultationWhat the comparison changes · pp. 59
  27. 27Terms used in the atlasReference · pp. 60
  28. 28Module source registerReference · pp. 61–63
  29. 29Historical design sourcesReference · pp. 64–67
  30. 30The structural archive and the evidence trailReference · pp. 68
  31. 31Illustrations and placementReference · pp. 69
  32. 32Index of patterns and casesReference · pp. 70
  33. 33Edition and productionReference · pp. 71